Review: The Amazing Spider-Man 2 [GGS Gamer]

There hasn’t been a great Spider-Man game since Treyarch’s 2004 Spider-Man 2. Fans of the character and that game have been waiting a long time for something to rival its quality. Since Spider-Man 2, we’ve had two open world games with Spider-Man 3 and Web of Shadows, both being nothing but a step down (in my humble opinion). French Canadian developer Beenox entered the scene in 2010 with Spider-Man: Shattered Dimension, dropping the open-world in favor of linear levels. Edge of Time released the following year, also linear.

It wasn’t until 2012 that the Spider-Man video game series once again became open-world. To coincide with the release of Sony Pictures’ film of the same name, Beenox brought Spider-Man back to New York City with free reign to swing above its streets. The first The Amazing Spider-Man game isn’t perfect, not by any means, but I was pleasantly surprised by how much I enjoyed it. I would go so far to say it’s the best Spider-Man game since Spider-Man 2 – perhaps on par or lesser so than Ultimate Spider-Man.

The Amazing Spider-Man 2 film is in theaters and with it comes another licensed tie-in game. Beenox has returned to release a new game to accompany the film, and unlike its predecessor, it’s not a sequel to the film, but more of a re-imagining of its key events and villains. Beenox has slowly been improving on their Spider-Man game formula, so the question is: does The Amazing Spider-Man 2 game excel where their previous games have not?

Well, yes and no.

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